HOW MONTARO WORKS

A city shaped
by its residents.

Our goal is a living FiveM city where players operate the economy, lead public institutions, shape the criminal world, and create stories that become part of Montaro's history.

THE PUBLIC MANDATE

Volunteers protect the framework.
Players create the city.

Montaro's systems should create opportunity without deciding every outcome. The people who live here determine which businesses matter, who holds public trust, how the underground changes, and what stories the city remembers.

CITY OPERATING MODEL

Four parts of one living city.

Each part depends on the others. Commerce needs regulation and risk. Government needs residents to serve. The underground needs a public world to influence. Oversight keeps the entire system safe enough to continue.

01Department of Commerce

A player-run economy

Residents should create the city’s jobs, services, supply, wages, ownership, and trade. Volunteer administrators provide stable systems and fair boundaries; players create the market and decide what succeeds.

  • Businesses hire and serve real residents
  • Trade and services create connected storylines
  • Growth comes through in-game decisions
  • No donation purchases economic advantage
02Public Administration

A player-led government

Public offices and departments are meant to be led by characters. Policy, budgets, appointments, public hearings, investigations, and institutional conflict should all produce roleplay with visible consequences.

  • Departments are active parts of city life
  • Public decisions should create public scenes
  • Authority remains accountable to city law
  • Office is a responsibility, not a prize
03Organized Crime Framework

A Fachelli-led underground

The Fachelli Family anchors and coordinates Montaro’s established criminal underworld in character. Their position creates continuity, standards, alliances, rivalries, and an understandable point of entry for criminal stories.

  • Criminal influence is exercised through roleplay
  • Other crews still create their own identities and choices
  • Power can be challenged through story and consequence
  • No in-character title grants out-of-character control
Explore the Fachelli Family website ↗
04Montaro NIA

Oversight with a clear boundary

The National Intelligence Agency is both an in-character institution and the name of Montaro's out-of-character administrative system. Those functions are connected by responsibility, but they are never treated as the same kind of authority.

  • In character: oversight, intelligence, and investigative scenes
  • Out of character: safety, rules, conduct, and fair review
  • Administrative decisions are not roleplay victories
  • Roleplay never excuses harassment

THE PLAYER-DRIVEN LOOP

Every system should create another reason to roleplay.

01

Residents create

A person opens a business, joins an office, forms a crew, plans an event, or brings a useful service into the city.

02

Systems connect

Customers, employees, regulators, law enforcement, rivals, media, and the underground all gain reasons to interact.

03

Choices create consequences

Prices change, reputations grow, laws are tested, alliances shift, and institutions respond through roleplay.

04

The city remembers

Important outcomes become shared lore, giving future residents a living history to inherit and continue.

MONTARO NATIONAL INTELLIGENCE AGENCY

One name.
Two clearly separated responsibilities.

NIA scenes may be intense, political, secretive, or adversarial. NIA administration must remain neutral, private, evidence-based, and focused on community safety.

IN CHARACTER · CITY INSTITUTION

NIA roleplay authority

The in-character NIA exists inside Montaro's lore. It may conduct intelligence work, oversee institutional integrity, investigate threats, and participate in scenes under city law.

  • Produces scenes, evidence, and consequences
  • Can be questioned, resisted, or challenged in character
  • Acts through law, lore, and roleplay systems
  • Does not decide real player discipline
OUT OF CHARACTER · COMMUNITY ADMINISTRATION

NIA safety responsibility

The out-of-character administration handles rules, harassment, consent, player safety, disputes, and appeals. Reviews happen outside the story and are never used to secure an in-character advantage.

  • Listens privately and reviews available context
  • Separates a difficult scene from personal misconduct
  • Uses an uninvolved reviewer whenever practical
  • Protects people without favoring factions or offices
  • Explains decisions and the path forward

WHEN A SCENE CROSSES THE LINE

Protect the person first.
Review the story fairly.

A safety concern is not an opportunity for either side to win the scene. It is a request to separate what happened in character from what happened between players.

01

Step out when needed

If a player feels unsafe or believes conduct has crossed into harassment, they may leave the scene and use the established community support channels.

02

Preserve the context

Share the clearest available account, clips, messages, or witnesses. Volunteer administrators review behavior and context—not faction status or who was winning.

03

Separate IC from OOC

NIA administration determines whether the matter belongs in city roleplay, requires an out-of-character response, or includes both issues.

04

Return with clarity

Volunteer administrators explain the boundary, resolve any conduct issue, and identify whether the storyline can continue, should change, or must end.

WHAT THIS MODEL PROTECTS

Immersion without confusion.

Player agencyResidents make meaningful choices inside systems they can understand and influence.

Shared opportunityBusinesses, departments, and factions exist to create participation for people beyond their leaders.

Story continuityThe city keeps enough structure for decisions, relationships, and consequences to matter over time.

Human safetyNo storyline, title, faction, or position is more important than the person behind the character.

CONTINUE YOUR STORY HERE

Choose where your character belongs in the system.

Apply for residency and tell us whether you want to build commerce, serve the public, enter the underground, report the city's history, or create something Montaro has not seen yet.

Apply for residency